function normal (shader,t_base,t_second,t_detail)
shader:begin ("model_distort","particle")
:sorting(3,false)
:blend(true,blend.srcalpha,blend.invsrcalpha)
:aref(true,0)
:zb(true,false)
:fog(false)
:distort(true)
shader:sampler("s_base"):texture(t_base)
end
function l_special (shader,t_base,t_second,t_detail)
shader:begin ("model_distort","particle_distort")
:sorting(3,false)
:blend(true,blend.srccolor,blend.invsrcalpha)
:zb(true,false)
:fog(false)
:distort(true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_distort"):texture(t_base)
end